Hey thanks for the answer, but how can I determinate what object/mesh line trace hit?
Right now my door is a one blueprint actor and when its hit by the line trace it sees it as a one object. I was trying to add additional triggers inside door blueprint either as mesh or another blueprint actor but without success.
In case of blueprint actor I was even trying casting which in theory works but when im adding it to blueprint door as a new component it looses their logic.
Here is my current setup, again main question is how to trigger object hit by a line trace?