Line Trace Passing Through Block-All Walls - Visibility Confirmed

So, I did finally solve this. Instead of only using the Pawn to control all the logic, instead I split the work between the pawn and the node. Never did one before, but implemented an overlap function so that instead of operating off ‘tick’, I operate off overlap. Also figured out how to exclude the current node from the target array.

While I need to iron out some of the movement stuff, the Line Trace now appropriately figures out which nodes are valid and which aren’t. And, the blueprint is MUCH more simplified on both ends with this approach.