If you’re already inside your character blueprint then you don’t need to cast to it again to get access to it’s variables. You can simply grab “First Person Camera” component and drag it onto the graph and the rest is exactly the same.
If you’re already inside your character blueprint then you don’t need to cast to it again to get access to it’s variables. You can simply grab “First Person Camera” component and drag it onto the graph and the rest is exactly the same.