# Line trace duration

**URL:** <https://forums.unrealengine.com/t/line-trace-duration/310403>\
**Category:** C++\
**Tags:** time, unreal-engine, UE4, CPP, question\
**Created:** [March 10, 2015, 11:18pm UTC](https://forums.unrealengine.com/t/line-trace-duration/310403 "2015-03-10T23:18:24Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Folgad0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Folgad0](https://forums.unrealengine.com/u/Folgad0)\
**Post date:** [March 10, 2015, 11:18pm UTC](https://forums.unrealengine.com/t/line-trace-duration/310403/1 "2015-03-10T23:18:24Z")

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Hi there o/.

So in my game (c++), i got a weapon that shoots with “lineTracin” pretty sure u know what i mean with that.

And i use color to be able to see the line tracing , and i was wondering if it is possible to erase the line in a short period of time ?

as if it was an effect for testing only

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**Author:** ![eXi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/exi/32/906583_2.png) [@eXi](https://forums.unrealengine.com/u/eXi)\
**Post date:** [March 11, 2015, 12:01am UTC](https://forums.unrealengine.com/t/line-trace-duration/310403/2 "2015-03-11T00:01:43Z")

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Have a look at this:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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**Author:** ![Folgad0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Folgad0](https://forums.unrealengine.com/u/Folgad0)\
**Post date:** [March 11, 2015, 12:29am UTC](https://forums.unrealengine.com/t/line-trace-duration/310403/3 "2015-03-11T00:29:41Z")

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Thanks for the quick reply 🙂
