Line Trace by Channel

Friends, good day to everyone. I just switched from Unity to Unreal and I’m trying to do the LineTracebyChannel, but the beam I send always goes in the same direction no matter where the character looks. I can’t figure out where I made a mistake, I would be very grateful if you can help me.


Hi,

that is happening because you have a plus node here instead of multiply. Just switch it out and problem solved.

image

1 Like