I don’t think I understand. The objects I mentioned have default collision presets but should they be changed to world dynamic from world static? Why wouldn’t it work that way? I mean there’s a scenario that it does work.
Like I said, every single setting that shows up when I type “collision” in asset details window is the same between the working objects and the others. So what I’m trying to do already works when the normal line trace starts from the object that I’ve imported from Blender. But if it starts from a cube I created in Unreal, it shows the hit location as where it’s supposed to start, not hit. Very interesting…