# Line trace based on reflection (bounce)

**URL:** <https://forums.unrealengine.com/t/line-trace-based-on-reflection-bounce/304286>\
**Category:** Rendering\
**Tags:** line-trace, reflection, bounce, unreal-engine, question\
**Created:** [January 18, 2015, 1:52pm UTC](https://forums.unrealengine.com/t/line-trace-based-on-reflection-bounce/304286 "2015-01-18T13:52:29Z")\
**Posts on this page:** 1\
**Showing post:** 18

<div class="post-metadata">

**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [January 29, 2015, 3:29pm UTC](https://forums.unrealengine.com/t/line-trace-based-on-reflection-bounce/304286/18 "2015-01-29T15:29:38Z")

</div>

The JIRA report came back as not being a bug. The developers said that the correct way to handle this setup is to use the first fix I posted above. You shouldn’t directly line trace off a a surface normal, you need to add that small offset to keep errors from happening.

However, there still seems to be issues with older converted projects. I believe recreating them in 4.6 will fix the issue and upgrading from there works correctly (tested with our latest internal build).

Here is a tutorial I posted with those changes.

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