Hey!
Yes, I printed what my gaze system was catching… and it shows different names for the same objects in preview and int he build…
So, the solution was to use a “contain” node… where I get the display name info, and if it contains a specific word (in this case, the name of the object that is normally correct somewhere) and it works flawlessly.
But thanks! It did help me udnerstand the problem! You rock!