# Lightshaft Bloom Different in Game

**URL:** <https://forums.unrealengine.com/t/lightshaft-bloom-different-in-game/321925>\
**Category:** Rendering\
**Tags:** Bloom, unreal-engine, bug-report, question\
**Created:** [June 15, 2015, 9:17pm UTC](https://forums.unrealengine.com/t/lightshaft-bloom-different-in-game/321925 "2015-06-15T21:17:08Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![anonymous\_user\_416b781b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_416b781b](https://forums.unrealengine.com/u/anonymous_user_416b781b)\
**Post date:** [June 15, 2015, 9:17pm UTC](https://forums.unrealengine.com/t/lightshaft-bloom-different-in-game/321925/1 "2015-06-15T21:17:08Z")

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I recently converted my project from 4.7.6 to 4.8. Since then I noticed that the lightshaft bloom behaves different in PIE.

 ![46483-lightshaft.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/1/6/516db62cee5620460a5a7bceced49ed2aba40b66.jpeg)

In the normal editor view the bloom looks right, such I know it from the previous versions.

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [June 16, 2015, 1:48pm UTC](https://forums.unrealengine.com/t/lightshaft-bloom-different-in-game/321925/2 "2015-06-16T13:48:54Z")

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Hi -

Are you using any VR or are you in VR mode in the editor? If so this is a known issue, for reference UE-17032, and we are investigating a solution now. I will keep you informed as we work toward a solution.

If you are not using any VR or in VR mode, please let me know and specifically what your project setup is?

Thank You -

Eric Ketchum

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**Author:** ![anonymous\_user\_416b781b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_416b781b](https://forums.unrealengine.com/u/anonymous_user_416b781b)\
**Post date:** [June 16, 2015, 10:34pm UTC](https://forums.unrealengine.com/t/lightshaft-bloom-different-in-game/321925/3 "2015-06-16T22:34:42Z")

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Thank you Eric for your reply.

I’m not using VR, but I have found the culprit: The resolution scale, if different from 100%, causes this issue. With 100% it looks just fine, but with a lower value the sun shafts turn more and more into a streak.

Hope it helps.

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [June 17, 2015, 2:13pm UTC](https://forums.unrealengine.com/t/lightshaft-bloom-different-in-game/321925/4 "2015-06-17T14:13:05Z")

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Hi -

I was able to reproduce the issue and have entered a new report, UE-17199.

Thank you for the additional information.

Eric Ketchum

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**Author:** ![cman2k](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@cman2k](https://forums.unrealengine.com/u/cman2k)\
**Post date:** [June 26, 2015, 5:49pm UTC](https://forums.unrealengine.com/t/lightshaft-bloom-different-in-game/321925/5 "2015-06-26T17:49:25Z")

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I think I’m experiencing a similar issue. My lightshaft bloom is different when I render my matinee sequence…I’m assuming this is caused by the same issue? Any idea how I can force the resolution scale to be 100% and avoid this problem?

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [June 26, 2015, 6:17pm UTC](https://forums.unrealengine.com/t/lightshaft-bloom-different-in-game/321925/6 "2015-06-26T18:17:03Z")

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HI cman2k -

The resolution can be set in the Post Process Settings of the camera or in an unbound Post Process Volume.

Eric Ketchum

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**Author:** ![cman2k](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@cman2k](https://forums.unrealengine.com/u/cman2k)\
**Post date:** [June 26, 2015, 7:02pm UTC](https://forums.unrealengine.com/t/lightshaft-bloom-different-in-game/321925/7 "2015-06-26T19:02:20Z")

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forcing resolution scale to 100% via the post process settings of my camera did indeed fix my lightshaft issues when capturing via matinee. Thanks!
