MMm… so the problem was the UV’s :(… they were created in the udk 4 static mesh editor… i thouhgt the engine created this UV well…
so if i need to do it in Blender… can you explain me more what de you mean with flatten my UV 45 degree?.. if you know some especific tutorial… i have no idea how can i do a good UV in Blender for my meshes…
thanks