I am just starting with UE4 and encountered a strange behaviour. If I create a new “Blank Blueprint Project” with the default settings, the lighting of the initially loaded default map seems off.
I only recognized this because i am currently watching tutorials about UE4 and there the colors and lights seem to be much more saturated and overall “nicer”.
This is a screenshot of what I can see:
This is a screenshot of the tutorial:
I am using the version 4.10.2 of the engine, the tutorial most likely uses an older version.
I just downloaded and installed UE4 so I am pretty sure that I have not changed any global settings of the engine that affect the lighting.
If any of you could provide some insight on how to fix this, I would be deeply thankful. It’s just less fun to play around if everything looks foggy.