Lightning issue

Hi,

As you can see on the screenshot below, i have an issue with my lighting in my scene, the scene is made of 3 walls, that are exactly the same. I’m new to UE and i don’t know why it’s happening. It makes as if the walls were of different colors.

If you don’t see the screenshot go here : http://i.imgur.com/xjFkK8B.jpg

UVW unwrapping issues maybe ?

I don’t think so, if you want to take a look at my UVs :

Static lighting can (often will) look a bit different for each mesh because there is no sync point for the irradiance cache when building lighting.
As lightmap processes one mesh per thread at a time, you get those discrepancies.
Best way is to obscure the seams with additional geometry, or use dynamic lighting.
You could also decrease the influence of indirect lighting by placing additional lightsources.
In your screenshot, just duplicate the pointlight and place the copy a bit to the right.

Thanks ! Issue solved. Now i have 10 fps lmao but i don’t have the issue anymore :smiley: