Howdy,
I’m trying to make something that has the same effect as a lightning in one of those desktop spheres:
I’m using a beam emitter, but I have a few problems that I can’t seem to resolve.
When adding noise, it is chaotic, instead of smoothly animating.
I’d like the displacement of the propagation points to be high, but the curvature smooth.
Is it possible to have the source and target locations move around the surface of an object?
And lastly, probably most complicated, can it be made to spawn a branch, so partially down a beam a new one starts, targeting a different location, but having the parent beam also reach its originally intended target?
Cheers,
Sterling