This morning I’m back to a project I started yesterday with 4.12.5. Static lights and static meshes only.
Everything was fine yesterday, but this morning when I try to build lighting, even if I checked in different ways that thew lightmapping resolution is 512 or 1024 for all the meshes, as final result I get a lighting calculation like if I leave the resolution at the standard 64. Looks like the values I set for lightmapping resolution are not taken into account.
See the attached images for a view on the result and an example of the different ways I’m trying to tell to Unreal the desired Lightmap resolution.
What am I doing wrong?
Is there some total lightmapping resolution limit? Or what?
Feeling lost right now
Thanks
Nazzareno