I’m having issues with the baked lightmaps in the sceneario dark areas, the lightmap looks blurry in dark areas but lightmaps for the same object types look sharp in well lilluminated areas. It’s a mobile project so I’ve tweaked several options including HDR off to improve the mobile performance. I only have a stationary Directional Light and a Sky Light.
This is the right side of the room where the directional light is pointing:
This one is the part of the room that ¡s in the shade:
What can be the reason for this blurry effect?
Here it is how the lightmass sample volume looks like:
And the lightmass settings: