I am getting this issue when working on a new files, I manually fixed the lightmaps and the bake turned out well, the problem is the lightmaps aren’t loading as they should
You can see in the attached screen shots there is a degraded lightmap load in the editor and when I press play, I haven’t tried a lauch locally, we do that on my devs machine typically.
I did the
console command but it changes nothing on Play or in Editor.
Any ideas. I do have a 4096 size lightmap, but only one for the entire walls, ceiling, trim and floors seen in the images so they don’t have artifacts. the rest is 2k or 1k or 512 and there aren’t a
lot of models in this level / scene.
This is from the same lightmapping, it just loads like the good or the bad image, mostly bad lately.
I tried the texture streaming console command at 1200, 3000 and 400 and it didn’t help.
The lightmaps are uncompressed, setting compressed didn’t change anything.
Unreal 4.18 with the default Volumetric lightmaps (Which rock when the maps are working!)
Thanks ahead of time