Hello, everyone!
I don’t know what to do to fix seams after baking. I have second UV for lightmap, but I’m not sure I did it right. I’ve tried all kinds of GPU Lightmass settings and Lightmass of World Settings. Seams don’t disappear. What am I doing wrong?
I’m a fool. I used AO maps. I unplug them from the material and everything worked well.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.