Lightmap seams after baking

Hello, everyone!
I don’t know what to do to fix seams after baking. I have second UV for lightmap, but I’m not sure I did it right. I’ve tried all kinds of GPU Lightmass settings and Lightmass of World Settings. Seams don’t disappear. What am I doing wrong?



I’m a fool. I used AO maps. I unplug them from the material and everything worked well.

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