Invisible components, even if hidden in game, still cast static shadows. So, do they also take up lightmap space for their own shadows? Would setting the lightmap res to 0 be a reasonably good idea?
I’m using static mesh components as guides for instanced static meshes. So, they’re generally only made visible when I need to preview changes as I make them before setting their visibility to false again.
I have no intention of ever showing these meshes and am simply wondering if they still take up lightmap space while permanently hidden. Originally, I just unchecked their cast shadows boolean. But, I have since set them to moveable to ensure that they do not generate lightmaps.