Lightmap Density and Viewport


Below is a screenshot of my light map density preview.

The issue is that when ever I reopen the project, my light map density is shown to have reverted to the original import density.

Yet, when I open the mesh details, this is not the case and the updated light map resolution is shown.

Once I close the details panel, then the mesh shows the correct green display.

So in a few words, my view port is not displaying the correct density that my details panel is.

I have not finished updating the light map density for all the meshes and this bug makes this procedure even longer.

Anyone else experience this?