i am making some nocturne snowy scene and
i am a bit lost on some behaviour i got from my opaque material.
I added a light from above , and i baked / build the light on it from unreal,
and then i turn off the light.
You can see in the image below the result of the lightmap save on the model,
while i understand that setting “movable” will bake nothing ,
and setting it to “static” , will bake the light completely ,
What exactly bake when is stationary?
Can i access this data from the material like i access the “vertexcolor” ?
i mean can i make a parameter to tweak this “lightmap” from black to grey and white?
and why the light seems came from under it in the middle image?