Hey guys. Help D:. I’ve redone the lightmap UVs all evening, trying to make sure every pixel is aligned, fiddled with lightmass settings and what not and I keep getting this really strange behavior on my modular, spline-wall tool.
I’ve had similar issues on two other spline objects I built but managed to solve them fine with lightmap adjustments. Though they didn’t quite behave like this. They only had the typical black edge band thing going on while these … are more odd.
I know that the lightmass builds maps on separate threads and so on, and that using a modular approach is not a good idea unless you hide the seams etc (from other threads). But I was hoping there were some suggestions :o