Hi, I’m trying to set up materials and light a scene but am getting completely random results when building on the phone. The thing I just cannot fix is the reflections.
This happens once I place a sphere reflection capture in the scene. On the phone all materials have reflections no matter what. So if i create a material with nothing plugged in except a base colour the material is reflecting. This only happens on the phone - playing in the editor everything is behaving as I would expect. Plugging things into the metallic and roughness just seems totally random, but they don’t seem to have any affect in terms of applying a texture to these channels. Again playing in the editor (using the mobile preview) things are looking as expected.
As a side note builds are completely random and all over the place. I can do 5 builds in a row without changing a single thing in the editor and get completely different results. For example sometimes the game will only take up half the screen on the phone (sometimes vertically sometimes horizontally), other times the framerate will drop down to 5fps, but then I rebuild and get 40. Its just completely random!
Its a shame as when things do occasionally work the game looks amazing on the phone and runs really smooth (far better results than I managed in Unity), but development on android at the moment just doesn’t seem feasible
Anyone having similar issues or have any solutions. I am testing on an S4mini btw