Hi all. I am new to UE4 and I am making a neighbourhood mock-up to scale. The square footage of the area is about 1250000 Sq.Ft. Most of the area will be just a grass landscape texture but there will be some simple spline roads and about 80 low poly homes.
THe issue I am having is in regards to the fencing of the area. I have a picket fence spline asset that I am using for each home. Just with 30 lots and the wooden fencing splines my fps drops to about 40 fps. I am trying to limit the lighting in regards to the fences as I dont need shadows or any expensive lighting for the many fences I plan on adding.
I have a large lightmass importance volume that covers the whole square block of my scene (not sure if this is correct).
The wooden fence spline are a lot for just 30 lots, there are more than 1000 actors in the scene and I am trying to figure out how to make each one a static light but I am unable to find the controls for that option as these are blueprint class instances of an asset i bought on the marketplace.
My pc specs are: gtx 770, i7-5820, 16 gb ram.
Any help is appreciated, thanks for time reading this mess.