Lighting not working on some meshes after build. When I move them, it seems to return to normal.

Hi there,

I’m trying to figure it out what’s happening with some meshes in my scene. After the build they look like in the photo with a strange lighting, but when I move them they instantly change their look to what it should be. I thought it might be a problem with lighting since it’s happening with other meshes in the map.

Already build in production, lightmap density is very high (red), changed the material, turned post processing volume on and off, took out sphere reflection captures and I’m trying to change the UV channel but don’t know how to do because after I switch to channel 1 and try to Reimport Base Mesh it tells me that I have to find a file or folder to open and I don’t know how to proceed.

I tried some other things but it would take a while to write everything. I don’t know if this has something to do with my world settings or lighting.

Anyways I appreciate if someone could help me on this.