# Lighting not building..Any suggestions?

**URL:** <https://forums.unrealengine.com/t/lighting-not-building-any-suggestions/488605>\
**Category:** Rendering\
**Tags:** lighting-error, error-building, lighting-build, unreal-engine, lighting-problem, Lighting, question\
**Created:** [September 10, 2021, 5:35am UTC](https://forums.unrealengine.com/t/lighting-not-building-any-suggestions/488605 "2021-09-10T05:35:07Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Beeplum](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Beeplum](https://forums.unrealengine.com/u/Beeplum)\
**Post date:** [September 10, 2021, 5:35am UTC](https://forums.unrealengine.com/t/lighting-not-building-any-suggestions/488605/1 "2021-09-10T05:35:07Z")

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Hi all,

I know this questions has been asked so many times on this page. I’ve tried all sorts of things I could find online to solve the issue, but noe of them worked.  
I’ve tried:

-Set “EnableStandaloneMode” True on Swarm Agent

-Deleting the “saved” fille in the project file before re-opening the project

-Optimizing the lightmap resolution (all components looks green)

-Adding the SM\_Template\_Map\_Floor (I know this is random but I found it on reddit)

-Setting all the light source to “movable”

-Moving lightmass importance volume to a different position

-Uncheck “Affect Ray Tracing Global Illumination”

Any input would be appreciated. Thank you! 🙂
