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Lighting keeps breaking whenever i click build

I had everything set up and everything looking nice with indirect lighting but as soon as I started inserting point and spot lights then rebuilding the light map everything just breaks. is there a setting in the lights that I’m missing for this?

Capturelighting.JPG

Nevermind I got it! For future reference or anyone running into this turning off “Cast Static Shadows” seems to fix it.

That means your lightmap UV’s are bad—turning off static shadows means you aren’t baking your lighting which probably isn’t what you want.