Lighting issue/ Material issue

So I want to start off saying I’m in school for game design, and I’m using unreal 4 for a project. I’m still learning it, but I love it so far.
Ok on to the issue. So I recently came across this issue with lighting. I created my scene at home, built the lighting, everything was set up. I then copied the project folder onto my flash drive, and then packaged the scene as well and moved that onto the flash drive too. I brought both of these into class and started up the exe for the package. I was greeted by a dimly lit scene with no bloom on my emissives and it was hard to see. Reminded me somewhat of when you go up to an object in the editor and the lighting adjusts, but it never got brighter. I then checked the project file in the editor, and it was also all dark. I remedied this by turning up light intesities and adjusting my vector3s on my emissives, and got it to look right. I brought it back home, bewildered and checked the updated project file. Everything was blown out. So my question is A) is this an issue with my auto light adjust settings B) is there an option in the editor when packaging that i missed or C) am i missing something else?

Tldr; Lights too dim on diff computer, even in the exe.

EDIT: Also I know it wasnt something so simple as a monitor brightness issue, as i took a screenshot of my scene from home and checked it on their screens, it looked fine.

You can try to make sure to control the exposure and bloom using a post process volume, if it still does it while using that I’m not sure what could be changing.

how exactly do i do that? Thanks for the timely response btw

Refer to this guide. This might help you to solve the problem (Post Process Effects in Unreal Engine | Unreal Engine 5.2 Documentation)

thanks, going to check it tomorrow, fingers crossed.