I created my level with BSP and I change BSP in Static Mesh to use them like assets. When I use point light in dynamic mode my level is ok but when I change them in static mode I have a lot of troubles (see below).
Check the Wiki Lighting Troubleshooting guide and make sure that you’ve set the proper lightmap channel and a decent lightmap resolution for your converted BSP.
When you convert a BSP to a static mesh it doesn’t automatically set the lightmap coordinate index to 1 and the lightmap resolution will default to 4 which is too low for most common static meshes. Try adjusting these and checking to make sure they are setup properly.