Hey all, I just posted an article about Lighting in Games and wanted to share. Note: this is not a technical whitepaper or a tutorial, it’s more of a layman’s description of what a Lighting Artist in the industry actually does, for those who may be curious. (And in case you thought all we did was move lights around.)
It’s also more about lighting in general, so is not specific to Unreal.
If you or someone you know might be interested in lighting in games as a career, check it out.