I’m researching UE4 for ArchViz high resolution static image production, and have just installed UE4.24.1
There is an option for an archviz setup (nice!) and also an option to enable raytracing (possibly nice).
However, here is my confusion: should I still be concerned with lightmaps etc, or can this all be ignored if I simply enable ‘raytracing’ at the start of a project?
Which aspects use raytracing - lights? Reflections? Both? All of them or just selected ones?
UE4 is great, but these are the sorts of fundamentals that we need to get right before proceeding. Google (and this forum) is only so much use in trying to find simple, clear advice.