# Light specular reflections visible through walls

**URL:** <https://forums.unrealengine.com/t/light-specular-reflections-visible-through-walls/2703605>\
**Category:** Rendering\
**Tags:** Reflections, unreal-engine, specular, Rendering, Lighting, question\
**Created:** [March 4, 2026, 11:55am UTC](https://forums.unrealengine.com/t/light-specular-reflections-visible-through-walls/2703605 "2026-03-04T11:55:23Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Stefan\_9911](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/stefan_9911/32/758968_2.png) [@Stefan\_9911](https://forums.unrealengine.com/u/Stefan_9911)\
**Post date:** [April 3, 2026, 1:18pm UTC](https://forums.unrealengine.com/t/light-specular-reflections-visible-through-walls/2703605/9 "2026-04-03T13:18:59Z")

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Oh yeah sorry I missed that detail with attenuation when watching the video. That’s weird because in a lot of different cases and projects I have the same issue when not baking the lights and reflection captures. I have noticed that same issue in Resident Evil 3 remake as well, you can clearly see it in this video [https://www.youtube.com/watch?v=0IHfmocV-HY&t=532s](https://www.youtube.com/watch?v=0IHfmocV-HY&t=532s) from 1:40:53 when Jill enters the house on the table right in front of her where that doll is destroyed. I know that RE3 remake is not using Unreal Engine but that is the example where it also happens. The real mystery for me is that I’ve noticed that in some small projects where I’m using Lumen I don’t have that issue but in some of them I do. And in every that small project I was using only the default settings but it behaves differently. There is also this post [Specular reflections visible through walls](https://forums.unrealengine.com/t/specular-reflections-visible-through-walls/345375) where it is fixed by baking the reflection capture

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