Light Source locked to camera in Destructible Mesh Editor

When using the Destructible mesh editor the light source is fixed. This makes picking chunks on the backside of the mesh extremely difficult, having the option of the light source following the camera view would be a great help.

You can change the light direction by holding L+left mouse button and drag. This applies to other viewers as well(material editor, static mesh editor, skeletal mesh editor, etc.)

Well let me rephrase the feedback. Be nice to not have to pan it around. As in would be nice to toggle an option and have the light source stick to the camera view port is what I was meaning to describe. Don’t want to constantly pan around and even then inside of a destruction mesh the panned light isn’t always effective cause of so shadows etc Unless you blow the mesh so far apart it’s hard to tell which piece you are grabbing.