Light Problem

Anyone please help ? I didn’t even think it was possible to have square lights in unreal. Deleted all lights built it and it did the same, All lights are Static. I tried using both methods on light mapping. Also tried copying everything from one level to a new one and building lights there, had the same issue.

Looks like Lightmap UV for that plane is too low in resolution to capture all the data. Try bumping it up a bit?
FYI you can further increase the Lightmass indirect quality (up to 100) by typing it in. Will increase bake times though.

Hey there, no the plane is just to demonstrate the underlying problem - the plane Is a movable object, put on the scene after the light build. I have lots of artifacts on meshes that are static, and used to work just fine, the problem is recent. UV maps and Light maps are all in order. If you look on the second gif, the actual scene has problems, the plane is just for demo of something I’ve never seen before. Thanks tho, I hope someone knows what’s this about !