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Light pops of based on camera distance and overlap
Development
Cinematics & Media
distance
,
Camera
,
stationary-lights
,
question
,
lighting-problem
,
unreal-engine
,
Lighting
ctedin3
(ctedin3)
March 7, 2024, 8:44pm
9
Thanks again for the mesh bounds tip. That totally helped me with a similar problem.
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