Hi all,
I have scene lit with a Station light and a few movable objects
When I buld the light, most of the movable object are not lit, or not decently enough.
What can I do to fix this?
Thank you in advance
Hi all,
I have scene lit with a Station light and a few movable objects
When I buld the light, most of the movable object are not lit, or not decently enough.
What can I do to fix this?
Thank you in advance
you can set them to ‘light as static’ in their respective lighting tab. that’ll light them like the rest of the environment.
however, the lighting will be baked onto them.
actually I’m trying to find a good solution for that issue myself right now, because doors look really strange with baked lighting, and out of place without.
will follow this thread, maybe someone will come up with a good solution. : )
yes is helps for some moving static meshes, but you cannot use it for breakable meshes…
It seem that it is related to my floor having vertex paint/texture on it. When I switch my floor from movable to static, the light bake ok. I have an open question on the AnswerHub. If i receive a good answer, I will post it here.