Light making textures too bright?

Hello, so I’ve got this project going where the only source of light is a flashlight you have. The biggest problem I’ve been having that I can’t seem to figure out how to solve is whenever I get up close to anything the light basically blots out the picture/texture. It makes everything pretty hard to read up close. I’ve got the light intensity at 200 and bloom at 0. Any idea what I can do? All I want is to make the textures/pictures not so bright when viewed up close with the flashlight.

That seems like expected behavior if you shine a light on a picture

The only general solution would be to use auto exposure so that the camera adapts to overly bright reflections.

Boo ya, that did it. Thanks a ton :smiley: