# Light leaking problem with solid geometry

**URL:** <https://forums.unrealengine.com/t/light-leaking-problem-with-solid-geometry/339067>\
**Category:** Rendering\
**Tags:** unreal-engine, Lighting, question\
**Created:** [November 20, 2015, 12:11am UTC](https://forums.unrealengine.com/t/light-leaking-problem-with-solid-geometry/339067 "2015-11-20T00:11:46Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_cc69b907](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cc69b907](https://forums.unrealengine.com/u/anonymous_user_cc69b907)\
**Post date:** [November 23, 2015, 3:35pm UTC](https://forums.unrealengine.com/t/light-leaking-problem-with-solid-geometry/339067/2 "2015-11-23T15:35:54Z")

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Hello astronaut61,

In order to better understand this issue I would like to gather some more information from you.

1.) What is your lightmap resolution set to?  
2.) Can you link a copy of your DxDiag?  
3.) Do you have your engine scalability set to epic?

 ![67787-lightleaktweak.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/c/8/9c8e119d1d80e64fd64ac7f40eeefa81703c5476.jpeg)

I will also link you to a troubleshooting guide for lighting. If you are still having this issue after providing this information and looking through our troubleshooting guide I will continue to assist you in solving this problem.

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