Light intensity controller Issues.

Hello everyone,

I’m new here and figured who better to ask questions than people who’ve been using the engine a lot longer!
My question is… I want a trigger volume to activate a sliding brightness on light components in a hallway, but it doesn’t seem to be working properly.


The fire is igniting as I planned, but the lights don’t run low with it.

Any help would be great!

I would try to check that the timeline is correctly prepared (2 keys : 0,0 and x,1 with x = length of timeline) and if the lights are visible / hidden in game. (and play from start to be sure to start from 0)

I will make a note the variable I am trying to change (intensity/brightness) is inside a compiled blueprint (mesh, light, sound), how would I go about changing that variable remotely?

After looking a second time, I just realized my error. It didn’t register a decimal on my keyboard, so instead of Intensity of 80.0, it was registering 800. Idiot mistake on my end, but I appreciate the quick response!