Light cutting in a half?


I’m getting a lighting problem in my project.
I dont remember correctly, but I think that I did not have this problem in 4.18 version.

This problem it’s happening only on Tilemaps of paper2d projects, the sprites dont get this problem, and I also see this problem in 3d projects searching on google.

The strange thing its that in front of tilemap you see the lights cut to up, but when I move my camera to the opposite side of tilemap, it lights cut to down.

I dont know how to solve this.

Best regards.

I’ve seen something similar in past in my own project and it was material issue - normal map to be specific if remember right.

Thank you friend…but this is strange because its a paper2d project and I`m not using normal map yet

How did you end up solving this?