Hello,
Apparently, lighting channels are working differently on XboxOne than Win64.
I’ve prepared a very simple project to showcase the issue:
There is an empty map with 3 cubes and 3 dynamic point lights.
From left to right:
Cube1: Only Channel 1 set.
Cube2: Only Channel 2 set.
Cube3: Only Channel 0 set.
Light1: Red. Only Channel 1 set.
Light2: Blue. Only Channel 2 set.
Light3: Green. Only Channel 0 set.
At Win64 you see (From Left to right):
Red cube, blue cube, green cube
On XBoxOne you see:
All cubes are green!
Which means Channel 0 lights are always affecting 1 & 2. And Channel 1 & 2 light are ignored
Has anyone come across this issue?
Thanks,