Light channel doesn't work on xbox one

Hello,

Apparently, lighting channels are working differently on XboxOne than Win64.

I’ve prepared a very simple project to showcase the issue:

There is an empty map with 3 cubes and 3 dynamic point lights.

From left to right:

Cube1: Only Channel 1 set.
Cube2: Only Channel 2 set.
Cube3: Only Channel 0 set.

Light1: Red. Only Channel 1 set.
Light2: Blue. Only Channel 2 set.
Light3: Green. Only Channel 0 set.

At Win64 you see (From Left to right):
Red cube, blue cube, green cube

On XBoxOne you see:
All cubes are green!

Which means Channel 0 lights are always affecting 1 & 2. And Channel 1 & 2 light are ignored

Has anyone come across this issue?

Thanks,