Light baking in open world projects. (For mobile devices)

Hi (noob :warning:)

When I try to bake lights in some projects it just bypasses baking. Apparently “Force no precomputed lighting” is enabled in world partition levels and it’s grayed out and can’t be tweaked at all.

I can use gpu-lightmass to bake things though but then again when I activate android mode all the baking data is gone. It also gives me a blacked-out scene even on windows export.

Any suggestion is appreciated.