No wonder there hasn’t been a good game in 30 years (‘The Journeyman Project’ in 1993 was the last thing I really enjoyed!), Today I see the same 3 **** games made OVER and OVER and OVER, different colors, different name but SAME OLD GAME…
I thought I could take my 25 years of Hollywood Character Animation and FX skill and bring it to the world of gaming, BUT IT’S NOT WANTED! Status Quo and boring games seems fine with all of you. It’s so weird! Not at all like CGI industry, We all really help each other. So, if anyone cares about the integrity and future of their own industry, HELP HOLLYWOOD ARTISTS WHEN THEY TRY TO HELP YOU BY JUMPING SHIP!
Using a NON Zero entry in the Set Physics Linear Velocity of my Head collider, I FINALLY got a nice little bounce. The only problem, I’m not bouncing in the right ‘direction’!
Seems like I just need to ask Unreal: ‘**what direction was I going before colliding, please just continue in that direction after bouncing’ **(I have tried AddForce and AddImpulse in place of Set Physics Linear Velocity, but it never does anything good, I just fly into a sickening rotating frenzy a million miles an hour, OR get flung out of the scene…
In the 14 weeks I have asked here and Discord etc. I have always suspected, everyone was making too big a deal of physics and it was the simplest answer imaginable, of telling Unreal, BOUNCE IN SAME FORWARD DIRECTION, and I’m now nearly there with 80% of what I wanted, a simple bounce instead of a JARRING STOP! Just it’s going in a SET direction, so only 1 times out of 4, I get the perfect bounce in the correct feeling direction,. Now I just need to tell Unreal, 'Don’t bounce backwards OR sideways, just in same forward ‘direction’ as I came in with, and with a bit less force… Surely visual ‘scripting’ can accomplish this simplest of things? I could do this kind of thing in 3ds Max, (even 3D Studio for DOS from 23 years ago) in probably 10 different ways not even using physics!
Here is the same BP with one tiny change that finally gave me little bounce instead of instantly stopping in pace, like it was before,. So now I bounce, if I could simply control the direction I bounce (in the same ‘forward’ direction as incoming pre-collision angle ) I’d be all set!
Here is BP with my existing settings.
(p.s. please do not just say: “You need to use physics.” 14 weeks of people saying that, but not one knew how, or could show me. Every time I try to use physics for the collisions, I lose my Zero-G flying!)