I’m developing 3 interactive learning modules for an industry membership organisation. They plan to make them free for members, but charge non-members. They will collect and keep all the revenue.
Do they need to sign up for Unreal Engine as a ‘publisher’ and release the learning modules themselves? Or can I sublicense the client so they can distribute them. If so, what sort of contract do I need with my client when it comes to them paying any royalties to Epic Games?
In reality they will never reach the £1m threshold to start paying royalties, but it would be good to get it right this time, so we know for future projects and developments.