https://forums.unrealengine.com/showthread.php?145750-Hobotech-wars
Currently the simple task im trying to achieve is FPS/TPS arena module for character testing b4 we implement characters into a voxel world which will come later down the line in devlopment.
https://docs.unrealengine.com/latest/INT/Resources/SampleGames/ShooterGame/index.html
Very simple stuff generic in my mind but as an artist i need to focus on what i do best.
heres what tutorial ive been doing.
Basic stuff in my mind, Yet i want to focus on the Art Rigging and Animations /particles/impacts/muzzleflash/spells etc. combine 3 things fps tps and melee, Leaderboard etc.
Thanks for your time, i have worked in games for 3 years i was an audio engineer for 10 years prior.