Hi Raffaele Bratta/@TaaTT4,
[FONT=Arial Black]RaceCraft looks really impressive. I’ve always wanted to develop a game or two in the Racing genre, because I love them in the Arcades. But at home, I find myself gravitating towards FPS & RPG games…which has influenced my game dev over the years.
Have you work with any Procedural Generation with UE4? If so, what type? I’m also a huge fan of Procedural Generation. I’ve been developing solo, so I rely on it. I’ve been working with UE4 for ~2 years developing modular In-game Construction Apps to include some Proc Generation:
https://arcadekomodo.com/home/wp-content/uploads/2015/03/GOLEM-32x32.pnghttps://arcadekomodo.com/home/wp-content/uploads/2015/03/LABYRINTH-32x32.pnghttps://arcadekomodo.com/home/wp-content/uploads/2015/07/MCP-32x32.pnghttps://arcadekomodo.com/home/wp-content/uploads/2015/03/KNIGHT-32x32.pnghttps://arcadekomodo.com/home/wp-content/uploads/2015/03/BLADE-32x32.pnghttps://arcadekomodo.com/home/wp-content/uploads/2015/03/ARMOUR-32x32.pnghttps://arcadekomodo.com/home/wp-content/uploads/2015/03/MANA-32x32.pnghttps://arcadekomodo.com/home/wp-content/uploads/2015/03/OUBLIETTE-32x32.pnghttps://arcadekomodo.com/home/wp-content/uploads/2015/03/MEDALLION-32x32.pnghttps://arcadekomodo.com/home/wp-content/uploads/2015/04/WIZMO-32x32.pnghttps://thegamedevstore.com/home/wp-content/uploads/2017/03/EyeManga3D-32x32.pnghttps://arcadekomodo.com/home/wp-content/uploads/2015/03/SLOTIO-32x32.png
Perhaps what you’re looking for in regards to simple is not a game at all. I’m developing MonstaMASH, A Monster Creation App. MonstaMASH use some semi-proc generation methods to harness UnrealEngine’s Power to create Content. Once the basic editing features are in place, it would be reasonable to add rudimentary AI and Projectile Weapon Mechanics for 1 or 2 demo Game Modes like Mazes n’ Monsters & Labryinth Escape.
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