# \[LFW PAID\] Unreal Technical Game Designer — Gameplay Systems, Blueprint, Prototyping & Project Support

**URL:** <https://forums.unrealengine.com/t/lfw-paid-unreal-technical-game-designer-gameplay-systems-blueprint-prototyping-project-support/2833598>\
**Category:** Got Skills?  Looking for Talent?\
**Tags:** unreal-engine\
**Created:** [September 23, 2026, 12:05pm UTC](https://forums.unrealengine.com/t/lfw-paid-unreal-technical-game-designer-gameplay-systems-blueprint-prototyping-project-support/2833598 "2026-09-23T12:05:21Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ncounil](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ncounil/32/1206959_2.png) [@ncounil](https://forums.unrealengine.com/u/ncounil)\
**Post date:** [September 23, 2026, 12:05pm UTC](https://forums.unrealengine.com/t/lfw-paid-unreal-technical-game-designer-gameplay-systems-blueprint-prototyping-project-support/2833598/1 "2026-09-23T12:05:21Z")

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Hi!

I’m Nicolas, a **Technical Game Designer / Unreal Engine generalist** with around 10 years of experience across game development, technical design, production and realtime projects.

I’m currently available for **paid freelance / contract work** , from short troubleshooting tasks to longer part-time support.

My work usually sits between **game design, Unreal implementation and production** : helping teams turn ideas into working systems, unblock existing projects, prototype features and get projects closer to a playable milestone.

## What I can help with

**Gameplay Systems & Blueprint**

- Blueprint implementation and iteration
- Gameplay systems and interactions
- Progression, rewards and balancing
- UI / gameplay integration
- Debugging and troubleshooting existing systems
- Cleaning up or extending existing prototypes

**Technical Game Design**

- Gameplay prototyping
- Greyboxing and gameplay flow
- Level scripting
- Player progression and systems design
- Balancing and iteration
- Translating design requirements into practical Unreal solutions

**Prototype / Vertical Slice Support**

- Turning design ideas into playable prototypes
- Helping small teams reach a vertical slice or milestone
- Identifying technical/design bottlenecks
- Feature implementation and polish
- Supporting existing teams when extra bandwidth is needed

**Project & Production Support**

- Scope and milestone definition
- Feature prioritisation
- Production pipelines
- Technical/design documentation
- Cross-discipline coordination
- Helping recover or restructure projects that have become difficult to maintain

**Realtime / Virtual Production**

- Sequencer
- Cameras and realtime cinematics
- Lighting and environment setup
- Realtime pipelines
- Unreal-based virtual production workflows

## Typical engagements

I’m open to:

- 1–3 day troubleshooting / consulting
- Implementing a specific Unreal feature
- Prototype development
- Gameplay system iteration
- Short-term Technical Game Design support
- Vertical slice / milestone support
- Part-time ongoing development
- Production or technical design consulting

I’m particularly interested in **existing Unreal projects where something needs to be built, fixed, improved or brought across the finish line**.

## Background

I’ve worked across game development, realtime production, cinematics and virtual production, both hands-on and in lead / production roles.

I also teach **Unreal Engine and Game Design** , so I’m comfortable documenting systems, explaining workflows and working with teams with different levels of technical experience.

Portfolio:

> **[Nicolas Counil Portfolio - Portfolio](https://nicolascounil.games/work)**
>
> Unreal engine specialist

Studio:

> **[Summer 93 Studio](https://summer93.studio/)**

## Availability & rate

Remote — based in France / EU timezone.

**Rate: $70/hour** , with fixed-price scopes also possible for clearly defined tasks.

I’m comfortable working under NDA and integrating into existing teams and repositories.

## Probably not the right fit for

To keep things clear, I’m **not** positioning myself as:

- a specialist C++ engine programmer
- a dedicated character animator
- a specialist character artist
- a pure VFX artist

But if your problem sits somewhere between **Unreal, gameplay, systems, prototyping, technical design and production** , there’s a good chance I can help.

Feel free to send me a DM with a short description of your project, what you’re currently stuck on, and what kind of help you’re looking for.

Nico
