- Hard-surface modeling in Maya and Zbrush
- Efficient UV Mapping.
- High to low-poly transfer maps.
- Creation of quality texture maps in Quixel, Substance Painter/Designer, and Photoshop.
- Creation of realistic and stylized materials.
- Working within strict poly counts for client
- I have worked with both Unity and Unreal
- Part-time hours
- I live in the mountains, so power outages are a thing during the winter months.