[LFW Paid/Unpaid] - 3D Props and Environments Artist

Skillset(s):

  • Hard-surface modeling in Maya and Zbrush
  • Efficient UV Mapping.
  • High to low-poly transfer maps.
  • Creation of quality texture maps in Quixel, Substance Painter/Designer, and Photoshop.
  • Creation of realistic and stylized materials.
  • Working within strict poly counts for client
  • I have worked with both Unity and Unreal

Portfolio:

Contact:

Email:
Direct Message

Additional Information:

  • Part-time hours
  • I live in the mountains, so power outages are a thing during the winter months.

Feedback:
Comments welcome!