# \[LFW\]\[PAID\] C++/Blueprints gameplay/generalist programmer, plugins, tools, UIs. 10 years of experience.

**URL:** <https://forums.unrealengine.com/t/lfw-paid-c-blueprints-gameplay-generalist-programmer-plugins-tools-uis-10-years-of-experience/2672736>\
**Category:** Looking For Work?\
**Tags:** unreal-engine\
**Created:** [November 7, 2025, 5:22pm UTC](https://forums.unrealengine.com/t/lfw-paid-c-blueprints-gameplay-generalist-programmer-plugins-tools-uis-10-years-of-experience/2672736 "2025-11-07T17:22:41Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Taberu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/taberu/32/1140383_2.png) [@Taberu](https://forums.unrealengine.com/u/Taberu)\
**Post date:** [November 7, 2025, 5:22pm UTC](https://forums.unrealengine.com/t/lfw-paid-c-blueprints-gameplay-generalist-programmer-plugins-tools-uis-10-years-of-experience/2672736/1 "2025-11-07T17:22:41Z")

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Hi,

I’m open for a new position or freelance jobs.

I’ve been using Unreal Engine for 10 years, I have a bachelor degree in computer science and electronics.  
I’m mostly experienced in single player games, with basic multiplayer setups.  
I’m located in Europe.

What I can do for you:

- game prototypes in blueprints (2-4 months)
- gameplay mechanics
- animations/character setups (weapon systems, hit reactions, etc.)
- motion matching integration
- systems (inventory, save game, ability, weapons, etc.)
- plugins maintenance (fixing issues between engine versions, rebuilding)
- tools (editor only simple tools or functions, automation)
- UI (including drag & drop systems, dialog systems, etc.)
- game design assistance
- I can work with Git, Perforce, SVN

Do not hesitate to contact me here, introduce yourself and ask for my e-mail via a private message!

Best regards,  
Tab

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**Author:** ![Taberu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/taberu/32/1140383_2.png) [@Taberu](https://forums.unrealengine.com/u/Taberu)\
**Post date:** [December 16, 2025, 12:34pm UTC](https://forums.unrealengine.com/t/lfw-paid-c-blueprints-gameplay-generalist-programmer-plugins-tools-uis-10-years-of-experience/2672736/2 "2025-12-16T12:34:32Z")

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Bump.

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**Author:** ![BudgetArms](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/budgetarms/32/1199029_2.png) [@BudgetArms](https://forums.unrealengine.com/u/BudgetArms)\
**Post date:** [September 26, 2026, 2:50pm UTC](https://forums.unrealengine.com/t/lfw-paid-c-blueprints-gameplay-generalist-programmer-plugins-tools-uis-10-years-of-experience/2672736/3 "2026-09-26T14:50:14Z")

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I hope you already have a job by now, but in-case you don’t or others see this post, I have some tips.

Search up game companies, write down the names of these companies, go on linked-in and send a message to the recruiter(s) of these companies or go to the website and see if they have a hiring option there.

But the easiest to get into a game studio is to have someone inside whom can vouch for you.

Make sure you have a website with portfolio, where your skills & projects and more are mentioned on.
