Hello, I’m Sean Braganza.
At the crux of my management services for freelancers is to help build an online presence for their services, scout/network for new jobs and handle communications with prospective clients. You may learn more of these services via the hyperlinks above.
2D and 3D Artists
The following thread has been created to promote the availability and services of the freelance 2D and 3D art designers I’m currently affiliated to in the capacity of a manager. I’ve been given full consent to do so, apply for jobs on their behalf and represent them in communications with developers who might be interested in their work.
At the bottom of this thread is a complete list of these artists; pick through each to be redirected to their respective profiles on the Higher Eclectic Ground website, each of which provides a description of their services, portfolio of work, professional history and the nature of our relationship.
If you’d like to collaborate with any of these professionals on your own game projects, a Contact Form present on their profiles should enable you to get in touch. Alternatively, you may e-mail me concerning any of the artists or other queries at sean.b[at]highereg[dot]com.
Making use of my community management/PR services, I am also responsible for providing successful clients of the following artists with perks such as —
Relentless, complementary press and social media coverage of those games to which they have contributed to and worked upon. Have a trailer launch, alpha/beta test or crowdfunding campaign coming up? I will issue a press announcement on your behalf across Higher Eclectic Ground’s various channels.
Mediation. Correspondence and progress of all jobs are monitored, while steps are taken to ensure proper legal procedures are followed and that both parties uphold their ends of the agreement in a timely, professional manner.
Networking Opportunities. I routinely follow the progress of various games my artists have worked upon, also attempting to service any other freelance personnel needs that might arise during your games’ development.
While each artist’s profile should provide a history of the independent games they’ve worked on as a result of Higher Eclectic Ground’s support, a complete list of the publicly announced games my artists have worked on in totality can be found here.
Other Media Creators
While this thread serves to only highlight Higher Eclectic Ground’s freelance 2D/3D art designers, I also have a similar thread established for the music composers/sound designers, here on the Unreal Engine forums.
We thank you for your consideration and I hope you find value in all that I do.
List of 2D/3D Art Designers Available For Hire Out Of Higher Eclectic Ground
- Antonio d’Amore | Reading, United Kingdom | 2D illustrations, character designs, assets/props, environments, storyboards & animations; 3D modelling, texturing, rigging & animations | Fixed Rates & Revenue Shares | Available
*Originally a Flash animator and illustrator by trade, Antonio d’Amore’s career has since involved the creation of diverse visual content for a variety of e-learning applications, casual indie games, fables and animated cartoons, as both a freelancer and multimedia designer within the digital art industry.
His specialities lie in both, the 2D and 3D design of illustrations, characters, assets/props, environments, storyboards and animations. With regards to the production of 3D models, aspects of texturing and rigging are also known to him.*
*Born in Ontario and currently based around Etobicoke, Canada, Indigo Doyle is a professional 3D Modeller pursuing her passion for creating art with a personalised, uniquely stylised flair.
She specialises in developing 3D environments, associated props and their associated textures in nearly any required style, inclusive of low-poly and high-poly work. Stylized art styles however remain of primary interest to her.*
- Paul Evans | Tipton, United Kingdom | 3D Props, 2D Textures & Materials | Flexible Rates/Rev-Shares | Available
Based within the United Kingdom, Paul Evans is a determined, highly motivated artist providing 3D prop and 2D material based services towards the production of video games in a variety of self-developed styles.
**His focus lies primarily in the creation of furniture, weapons, and other objects relevant to outdoor/indoor settings, along with high-quality materials for the same.
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