# Levels load sluggishly after compiling

**URL:** <https://forums.unrealengine.com/t/levels-load-sluggishly-after-compiling/2101445>\
**Category:** Blueprint\
**Tags:** compiling, loading, level-loading, unreal-engine, Blueprint, question\
**Created:** [November 2, 2024, 9:14pm UTC](https://forums.unrealengine.com/t/levels-load-sluggishly-after-compiling/2101445 "2024-11-02T21:14:16Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Rev0verDrive](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rev0verdrive/32/907214_2.png) [@Rev0verDrive](https://forums.unrealengine.com/u/Rev0verDrive)\
**Post date:** [November 3, 2024, 1:09am UTC](https://forums.unrealengine.com/t/levels-load-sluggishly-after-compiling/2101445/4 "2024-11-03T01:09:09Z")

</div>

A timer looped function on the pawn/spectator class that checks if specific assets are loaded. When the function clears true call the controller.

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